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" Emotion Machines and Database Imagination ",in « Communication-identification »
1999
Manovich Lev. " Emotion Machines and Database Imagination ", in « Communication-identification ». Paris, France: ,, 1999.
" The possibility of communication",in « Communication-identification »
1998
Manovich Lev. " The possibility of communication", in « Communication-identification ». Paris, France: ,, 1998.
"Como Vai Você, Geração 80?"
1984
Various. "Como Vai Você, Geração 80?" Módulo , no. Special Issue (July/August 1984).
"Flujos comunicativos cotidianos como experiencia artística. Fotografía digital y redes 2.0"
2014
Bernardo Villar. "Flujos comunicativos cotidianos como experiencia artística. Fotografía digital y redes 2.0". Vol.'Tarjeta de Memoria / Memory Card. Ensayos sobre fotografía contemporánea'. Bogotá: Universidad Jorge Tadeo Lozano de Bogotá, 2014.
"Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007
2006
Fleischmann, Monika and Wolfgang Strauss. "Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007 In Aesthetic
"… Exister, être-auprès-de et comprendre… "
2001
Lestocart Louis-José. "… Exister, être-auprès-de et comprendre… ". Paris, France: ,, 2001.
(Re)Thinking - the body, generative tools and computational articulation,
2010
Seaman, Bill. (Re)Thinking - the body, generative tools and computational articulation, Technoetic Arts: A Journal Of Speculative Research 7, no. 3 (2010).
0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
11 Artists 11 Works
1990
Patrick Kahn. 11 Artists 11 Works The Book (The Compact Magazine) 11, no. 6 (Autumn 1990): 8.
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
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