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How we Became Metadata
2010
-
2010
... metadata might be brought to light, questioned, and, perhaps most
pre
ssingly, how they might be disrupted. ‘How We Became Metadata’...
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Information
1999
... and Information. Chicago, London: University of Chicago
Pre
ss, 1999.
Huichol Ghost
2016
-
2016
... and mirror filter to the underlying video. Huichol was
pre
miered at Los Angeles Center for Digital Art (LACDA) that ran from...
Human Factors Issues in Virtual Environments
1998
... S. Kennedy. Human Factors Issues in Virtual Environments
Pre
sence: Teleoperators and Virtual Environments 7, no. 4 (1998):...
Humanisation et naturalisation des technologies : de l’interactivité aux systèmes enactifs-affectifs
2022
-
2022
... our lives and causes an anthropological revolution through the
pre
sence of interactive systems that modify our perception of the...
Hunting Trophies
2008
-
2008
video
... infrared sensor place on its chest. Thus they can detect the
pre
sence of one or more persons, but also their movements. When a...
Hybrid Culture: Japanese Media Arts in Dialogue with the West
2012
... with the West. Leonardo Book Series, Cambridge MA: MIT
Pre
ss, 2012.
HYLOZOIC GROUND, LIMINAL RESPONSIVE ARCHITECTURE
2010
... RESPONSIVE ARCHITECTURE. Toronto: Riverside Architectural
Pre
ss, 2010.
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
... Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT
Pre
ss, 2002.
Hyperoptics
2021
... research tools used in microscopy. The first part of the video
pre
sents a series of details of scientific research devices (hardware)...
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