Archive Search

  • ...Ray, Tom S.. Artificial Life: Creatures in the Computer In PC Forum Transcript, , 119-126. New York: EDventure Holdings Inc, 1993.
  • ...Aloisi, Sonia. Arte Genetica. Nascono dal caso le piante virtuali Virtual (1993). Aloisi, Sonia. Arte Genetica. Nascono dal caso le piante virtuali Virtual (1993).
  • ... ed. Sugar´n Spice. Santa Monica: Long Beach Museum of Arts, 1993.
  • ...De Kerckhove, Derrick. Die Wiederkehr der Sinne in der "Netzwerk-Kunst" In Interaktiv. Im Labyrinth der Wirklichkeiten. Über Multimedia,... und Welten, edited by Wolfgang Zacharias, 71-81. Essen: Klartext Verlag and Kulturpolitische Gesellschaft e.V., Bonn, 1993.
  • ...Dery, Mark. Fast forward: Art Goes High Tech ArtNews Associates 92, no. 2 (February 1993): 74.
  • ...Frank, Peter. Intriguing Works by New Generation of Women Artists Long Beach Press-Telegram (March 1993): 14.
  • ... Prix Ars Electronica: International Compendium of the Computer Arts, edited by Christine Schöpf and Christian Schenk and Paul...
  • ... at Siggraph´s "Machine Culture - The Virtual Frontier" Video Networks 17, no. 5 (Oct/Nov 1993). Morse, Margaret. Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier" Video Networks ...
  • ... - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993. Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual...
  • ... Prix Ars Electronica: International Compendium of the Computer Arts, edited by Christine Schöpf and Christian Schenk and Paul...