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Interactive Video Kaleidoscope
1987
-
1987
... and the SIGGRAPH 1988 Art S
how
in Atlanta.
Sensor-Based Manipulation Planning as a
Game
with Nature
1987
... Manipulation Planning as a
Game
with Nature In Robotics Research, ...
LAB 1: ART+COM
1987
-
1987
... Lab in West-Berlin (1987–1992)
How
did it all
start
? In the mid-1980s,... (1987–1992)
How
did it all
start
? In the mid-1980s, few people...
Otocky
1986
-
1986
... spelling that appears on the
game
's main title screen) was...
World-Wide Video Festival
1982
Mixed Media (1982 - 1984)
1982
-
1984
... time, between 1982 and 1984, s
how
a relentless desire to explore art... in other Brazilian states, Kac
start
ed to produce visual texts, small...
Carolina Montejo
... of real content, I have also
start
ed to incorporate literature,...
Julian Stadon
... current PhD research focuses on
how
, through Augmentation Aesthetics,... Interaction/Interface Design,
Game
Studies, Next Generation...
Roman Kirschner
... - Bergen (NO) "Hot or Not: On
how
Global Warming might affect our... - aspects of seriousness in
game
s“, lecture, Media & Design...
Daniel Riha
... Konstanz, Germany. Serious
Game
Concept Developer and Writer....
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