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Mesmer: Secrets of the Human Frame
1990
-
1990
... is fully animated - it runs through two s
how
s and rewinds and runs again until shut down.... It is a "philosophical toy" which
make
s reference to those machines which were the...
Sakrileg
1990
-
1991
... with cool aesthetic and elegance, s
how
s the perfect harmony of idea and final object." the motor drives faster and the machine
make
s strong and hectic movements with its...
cyberSM
1993
-
1993
... is built, the participant can preview
how
they will appear to the participant at the... the network. The cyberSM project
make
s communications technology transparent. It...
p53
2000
-
2000
... Grinder p53 is a manifestation of
how
media have changed pre-digital art. Where... superficial appearances, Grinder p53
make
s it possible to completely produce -and...
Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
Infected
2000
-
2000
... improvising dancer, Iona Kewney and film-
make
r/digital artist Gina Czarnecki. Over a period...
PainStation
2001
-
2001
... the back of your hand. "It's amazing
how
players get engrossed in the game to avoid... behaviour of the players and onlookers
make
s the game an experience for the audience as...
Liquid_Eden: The Discreet Paradise of Networks
2005
-
2005
... as a dynamic, living landscape that
make
s people and their online presence the vital...
Maria Roussou
... She founded in 2003 and co-directed
make
believe, an experience design and consulting...
William Kentridge
...South African draughtsman, film
make
r and sculptor William Kentridge studied at the Johannesburg Art...
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