Archive Search

  • Heliotrope -
    ... the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the piece is more contemplative in its structure. The piece uses as its theme some writings by Albert Camus, the Algerian born...
  • FACT Centre -
    ... clock data as well as the link to the building management system for the display of building data. In addition a web game is under development that will allow users to log on to the FACT website to play a game which directly controls the lights on...
  • ... now vanished structure to speak of the emotions and conflicts it engendered and represented in the past. As in a 3D computer game, users can wander along the Wall – not in the role of the omnipotent border guard, gun in hand, but in the role of a normal...
  • ...Inter-Sections explored issues of privacy, mobility and technological voyeurism in a game-like context. The project involved outfitting a New York City taxi cab with a custom-designed Global Positioning Satellite receiver and a digital camera, both connected to a...
  • ...Children's GameArtist: Tamas WaliczkyComment:
  • ... pushing a button; female voice will be activated using small, and male using uppercase letters. The work was born as a sound game with letters, it could be played trying to pay attention to the other letters heard playing, but it’s also a battle between man...
  • Explosions in the Sky -
    ...The video is a game between pressures: the atmospheric pressure, the artificial pressure and the digital com-pressure; the result are fragments, material, picture and sound units. The bottom and the top seems fighting but, in reality, this is their material exchange....
  • Faces in the Sky -
    ...Look to the clouds trying to image faces is a carefree game that everyone does. In Faces in the Sky the artificial intelligence of a computer try to do the same action through an algorithm made for search human faces inside photos. I submitted to the informatic eye...
  • ... by Sophie Pester, supervised by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative game for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading...
  • The Fox -
    ... environment. This performance was developed in collaboration with Nuno Lacerdo in response to the idea of the A Non Zero Sum Game. In game theory this a situation where one decision maker’s gain (or loss) does not necessarily result in the other decision...