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  • ...Bredekamp, Horst. The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology. Princeton, NJ: Markus Wiener Publishers, 1995.
  • ...Event: CULT 2001: Exploring an interface between Cultural heritage, Net art and State of the art projectsInstitution: CultureNet DenmarkComment:
  • After Tomorrow -
    ... new state maintain the system of digital God-manhood taking care of bio-creatures. A part of the “not passed” worships the cult of Internet as a receptacle of everything which existed in ancient times. The world consists of 3 parts: 1. Cargo- cult of Internet...
  • ... reality and of perception at the intersection of the virtual and the real. 'MOCKUP MODEL' is both materialized mediality and cult object. With its 23 carat gold-leaf surface it has the appearance of an (archeological) cult artefact. The technique of gold...
  • ...Weibel, Peter. Erzählte Theorie - Multiple Projektion und neue Narration in der Videokunst der 90er Jahre In Video Cult/ures. Multimediale Installationen der 90er Jahre, edited by Ursula Frohne, 25-37. Karlsruhe, DE: ZKM Karlsruhe, 1999.
  • ... museum visitor to reflect on society's reliance on and obsession with the media, showing the television as a religious cult object. A further intention of the artist is to make the visitor look ahead to a lively and modern future of Judaism. ...
  • Easter hack -
    ... This Easter Saturday you can join media artist & open source advocate Andreas Zingerle (AT) and AI feminist & digital culture researcher Linda Kronman (FI), as they discuss the ways art can reveal the Easter eggs of AI. A special Easter Hack session...
  • Sauna01-02 - video
    ... of a 10 x 14' enclosed room within which is positioned a 4 x 8' tank-a half cylinder resembling what Sponge termed a "cargo cult MRI chamber." The Sauna tube is constructed out of a large sheet of bowed polycarbonate which is covered by a rear screen...
  • ... multimedia installations. The congress partially reflected this topic, focusing on self-staging in art, media and everyday culture. In addition, a multimedia special explored the latest projects from the areas of streaming media and online film. ...