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We Need Us
2014
-
2014
... its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ p
art
icipants to create an ever-growing environment of sounds and animated forms. Unlike traditional data visualisation, which helps us...
Digital Wave
1998
-
1998
... Wave is a large-scale interactive digital installation examining spatial movement and energy flow in a hands-on, interactive
art
work measuring 3 x 14 metres. It is a manifestation of the processes and transformations within environmental systems – such as...
Specious Dialogue (I, II, III)
2007
-
2007
Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
Ototoxicity
2012
-
2012
Through the construction of a short story and the composition of a soundscape, this project and accompanying paper explores whether the dynamic ebb and flow of a story can be conveyed through abstract sound. The work is inspired by a text by
The Observatories
2009
-
2009
The Observatories asked: What techniques make us feel those fight-or-flight or must-buy-it-now urges? It also demonstrated how easy it is to manipulate people through subconscious smell. In standalone structures in the centre of Milton Keynes,
In P
art
icular
2009
-
2009
... this complex subject. The supporting installation consisted of a series of graphic billboard posters installed as street
art
across the university campus.
Lepidopteral
2012
-
2012
Lepidopteral explores the subtlety and gentleness of elements in nature, without direct reference to, or use of, biological materials. The work was inspired by an experience at Lago di Fiastra in Le Marché region of Italy, where butterflies had
Drawing by Numbers
2014
-
2014
... life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, p
art
icipants could scan a recently completed life drawing for translation into a series of codes and images, and receive a printout....
In Sound Mind
2006
-
2006
Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
Dogs' Ears
2009
-
2009
... gav’ – or the universal twitch and flap. Dogs’ Ears both spotlighted the human attraction to dogs and foreshadowed the future of
art
s patronage in the digital era. Launching before Kickst
art
er – Dogs’ Ears was a revolutionary crowdfunding/patron style work, asking...
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