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  • ...Ray, T. S.. Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution In NCJSAI´94 (Japanese Society of Artificial Intelligence), : 1994.
  • ...Robertson, Barbara. Computer Artist Char Davies Computer Artist 3, no. 2 (February/March 1994): 16-20.
  • ...Fifield, George. Artificial Creativity Art New England (1994): 3.
  • ...Astheimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
  • ...Bohn, Christian and Monika Fleischmann and Wolfgang Krüger. Through Artificial Neural Networks into Virtual Realities In International Conference on Applied Synergetics and Synergetic Engineering, Erlangen, Germany: 1994.
  • ...Penny, Simon. Electronic Arts Practice: Experiences in Australia and the USA Continuum - Electronic Arts in Australia 8, no. 1 (1994).
  • ...Fleischmann, Monika and Wolfgang et.al. Fleischmann. Through Artificial Neural Networks into Virtual Realities In Proceedings of ICASSE´94, Erlangen: 1994.
  • ...Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. Liquid Views In Arte Virtual, edited by Rafael Lozano-HemmerMadrid, ESP: Electa Edition, 1994.
  • ...Krüger, Wolfgang and Christian Bohn and Monika Fleischmann. Through Artificial Neural Networks into Virtual Realities In Proceedings of "International Conference on Applied Synergetics and Synergetic Engineering (ICASSE 94)", Erlangen, Germany, Erlangen, DE: 1994.
  • ...Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In Arte Virtual - Doce propuestas de Arte Reactivo, edited by Rafael Lozano-HemmerMadrid: Electa Edition, 1994.