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Installation “Faces of Smell”
2012
Most people cannot reconstruct smells from memory (it’s rather hard to mentally “picture” a familiar smell, although someone’s face would be pretty easy to visualize). When we try to recall the smell of mint, we end up recalling how mint looks. We
Instant Messaging
2002
Instant Messaging consists of an ad hoc network - spontaneously created network on top of an existing network - of software generated flies. The software works in a similar manner to a real-time peer-to-peer messaging software. The generated flies
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
Instruction Drawings
2003
-
2003
... the mouth. In this workshop, visual information (an
art
work) is translated into words, and transferred through a mobile...
Integrating Web (1987) 135x10
1987
-
1987
...Integrating Web (1987) 135x10
Art
ist: Joseph NechvatalComment:
inter / face
2002
-
2002
In "inter / face" Rokeby continues his exploration of the relationship between the abstract world of language and the physical world of body. The work uses the expressions on the viewer's face as an interface to a responsive virtual world built
Inter Caetera Divina
1992
-
1992
Throughout the 5-day show, the robot arm drew world maps taken from the time of Columbus up through World War II. The title refers to the 1493 proclamation by Pope Alexander VI that divided the New World between Spain and Portugal.
Inter DisCommunication Machine
1993
... "to make it possible to kiss or to make love with the p
art
ner while keeping the machines on" is observed. (source:...
Inter-Sections
1995
Inter-Sections explored issues of privacy, mobility and technological voyeurism in a game-like context. The project involved outfitting a New York City taxi cab with a custom-designed Global Positioning Satellite receiver and a digital camera, both
Interactive Cyber Cravat
1995
An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
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