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  • ...Ensslin, Astrid. Literary Gaming. Massachusetts: Institute of Technology, 2014.
  • ... of Domestic Video Gaming In Before the Crash: Early Video Game... Archaeology of Domestic Video Gaming In Before the Crash: Early Video...
  • ...Alexander R. Galloway. Gaming. Essays on Algorhythmic Culture. Cambridge MA: MIT...
  • ... an Archaeology of Electronic Gaming In Handbook of Computer Games...
  • Day of the Figurines -
    ... Lab, Fraunhofer Institute, FIT, Sony NetServices and Gotland... with physical game experiences. For a pervasive game, the physical... a game. 'Pervasive gaming integrates the technical...
  • ... Center, consulted with Atari, Sony, 3DTV Corp., Tom Tit’s Experiment... from the National Endowment for the Arts. He has traveled...
  • mimesia -
    ... like one, it is not a film, for there is no story, it is not a... from painting, film and gaming, to produce a work that...
  • bug[lab]02 -
    ... don’t use AIBO, the robot from Sony which already has a programming... The term which is appropriate for this diversion is “to hack” and not...
  • ... that goal, with a day job at Sony Electronics in San Jose, Peter is... images easily”. Still striving for that goal, with a day job at Sony...
  • ... Researcher at US R&D group of Sony Computer Entertainment and past... holds a MA in Computer Science form MIT in the late 70's and pioneer...