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Literary
Gaming
2014
...Ensslin, Astrid. Literary
Gaming
. Massachusetts: Institute of Technology, 2014.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video
Gaming
2012
... of Domestic Video
Gaming
In Be
for
e the Crash: Early Video Game... Archaeology of Domestic Video
Gaming
In Be
for
e the Crash: Early Video...
Gaming
. Essays on Algorhythmic Culture
2006
...Alexander R. Galloway.
Gaming
. Essays on Algorhythmic Culture. Cambridge MA: MIT...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic
Gaming
2005
... an Archaeology of Electronic
Gaming
In Handbook of Computer Games...
Day of the Figurines
2006
-
2006
... Lab, Fraunhofer Institute, FIT,
Sony
NetServices and Gotland... with physical game experiences.
For
a pervasive game, the physical... a game. 'Pervasive
gaming
integrates the technical...
Ed Tannenbaum
... Center, consulted with Atari,
Sony
, 3DTV Corp., Tom Tit’s Experiment... from the National Endowment
for
the Arts. He has traveled...
mimesia
2003
-
2003
... like one, it is not a film,
for
there is no story, it is not a... from painting, film and
gaming
, to produce a work that...
bug[lab]02
2006
-
2006
... don’t use AIBO, the robot from
Sony
which already has a programming... The term which is appropriate
for
this diversion is “to hack” and not...
Peter Broadwell
... that goal, with a day job at
Sony
Electronics in San Jose, Peter is... images easily”. Still striving
for
that goal, with a day job at
Sony
...
Craig W. Reynolds
... Researcher at US R&D group of
Sony
Computer Entertainment and past... holds a MA in Computer Science
for
m MIT in the late 70's and pioneer...
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