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  • ... environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play on the theme of the relationship to time, memory and space....
  • ... environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play on the theme of the relationship to time, memory and space....
  • ...Performers tele-dialogue from two distinct places with a single spectator at a time, whose shadows become the theater of the work. Each performance is unique and constitutes a singular experience for the visitor, who is no longer only a passive observer but who,...
  • ...Performers tele-dialogue from two distinct places with a single spectator at a time, whose shadows become the theater of the work. Each performance is unique and constitutes a singular experience for the visitor, who is no longer only a passive observer but who,...
  • ... servomotors. Suspended above the stage, these mirrors reflected beams of light from follow-spot projectors and during the performance were moved about according to programmed and improvised choreographies. In certain positions these mirrors also offered...
  • PointScreen - video
    ... capacity is, the less the light is lit or even only flickers. The electric, peeping MARS bags (1998) were designed for a performance. Peter Weibel comments on the MARS bags as anti-theft art object. The MARS table, a sensor-controlled sounding plateau...
  • ...One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and liquid textures, orbital...
  • ...The video performance had been presented in Salerno, Italy, during the ARTMEDIA Congress (1992). The space of Paula Verengia's Gallery had been drawned with slides and video projections on the back of the room. An Italian Dancing Company named Compagnia Delle...
  • ...One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and liquid textures, orbital...
  • ... and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space transforms into talking facades, virtual labyrinths and showers of...