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Multimediale Partnerschaften - Perspektiven von Tanz und Technologie
2001
...Lintermann, Bernd. Multimediale Partnerschaften - Perspektiven von Tanz und Technologie In Maschinen, Medien,
Performance
s, edited by Martine LeekerBerlin: Alexander Verlag, 2001.
Guerilla
Performance
and Multimedia Handbook
2001
...Hill, Leslie and Helen Paris. Guerilla
Performance
and Multimedia Handbook. London, New York: Continuum, 2001.
Biorobotic environments, interactions and hyperhumans: Interactive robotic
performance
s exploring the potentials of an unknown space towards the potential of a renewed anatomy.
2001
...Melanitis, Yiannis. Biorobotic environments, interactions and hyperhumans: Interactive robotic
performance
s exploring the potentials of an unknown space towards the potential of a renewed anatomy. In Biotechnological and Medical Items in Science Fiction, International...
Performance
Art nach '45: Aktionstheater und Intermedia
2001
...Dreher, Thomas.
Performance
Art nach '45: Aktionstheater und Intermedia. Munich: Wilhelm Fink Verlag, 2001.
DATA DYNAMIX
2001
-
2001
... web visitors can see the motion of people in the phisical space in real time. The project transforms a public space into a
performance
space in wich passersby contribute to an art work simply by wolking into the space of the art.
schème
2001
video
... environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each
performance
venue. Four scenes, made up of choreography and media, play on the theme of the relationship to time, memory and space....
schème
2001
video
... environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each
performance
venue. Four scenes, made up of choreography and media, play on the theme of the relationship to time, memory and space....
Chromatophoria
... term "Virtual Reality" brings the two worlds of his life, music and technology, together in a revolutionary new form of live
performance
. Jaron's group, Chromatophoria, combines deep use of virtual worlds with a multicultural aesthetic. What "deep"...
Little Sister
2000
-
2000
... "found footage" from the web and its hidden user/characters to establish an open-ended narrative, social system and
performance
platform, but at the same time it plays with the notions of voyeuristic media technology and "Reality"-TV. (Andrea...
Zoran Poposki
... of media, combining digital art including AI art and NFT art with video art, painting, drawing, photography, printmaking,
performance
art, to curating, art education, and publishing.
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