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  • ... Korea, (special commission) School of Creative Media, RUN RUN SHAW Creative Media Center, City University Hong Kong, SAT (Société...
  • ... "The Burning Edge: Making Space, Activating Form", Run Run Shaw Creative Media Centre, City University of Hong Kong
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • ... Stahl Stenslie Derrick De Kerckhove Philip Dean Jeffrey Shaw Jens Hauser Victoria Vesna Sabine Himmelsbach... Stenslie Derrick De Kerckhove Philip Dean Jeffrey Shaw Jens Hauser Victoria Vesna Sabine Himmelsbach ...
  • ... JIM CLARK HUGHES (UK) LTD. MARK ANDREESEN MOSAIC JEFFREY SHAWVIRTUAL MUSEUM MARK BOLAS MONDRIAN WEST (on the... JIM CLARK HUGHES (UK) LTD. MARK ANDREESEN MOSAIC JEFFREY SHAWVIRTUAL MUSEUM MARK BOLAS MONDRIAN WEST (on the theme of...
  • In this work a chrome-plated column stands on a round black terrazzo base inlaid with brass signs representing a Hebraic astrological map. This column has a viewing aperture, two controlling handles, and a pair of loudspeakers. Looking through the
  • In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous
  • Heavens Gate as a video installation was first shown in the neoclassical stairwell of Felix Meritis. In other exhibition spaces the work usually occupies a specially constructed completely dark room. The video image is projected over the whole
  • EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.