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Chronopolis: Inhabiting Time
2004
Salter, Chris and Erik Adigard. Chronopolis: Inhabiting Time Loudpaper Magazine (June 2004).
All American: Defining Ourselves in a Time of Change
2009
despain, Cara. All American: Defining Ourselves in a Time of Change Artpulse Magazine (July 2009).
Time Machines in the Gallery: An Archeological Approach in Media Art
1996
Huhtamo, Erkki. Time Machines in the Gallery: An Archeological Approach in Media Art In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA: MIT Press, 1996.
MERCE CUNNINGHAM: COMMON TIME
2017
Fionn Meade and Joan Rothfuss and Olga Viso, ed. MERCE CUNNINGHAM: COMMON TIME. Minnesota: Walker Art Center, 2017.
VR Webcams: Time Artifacts as Positive Features
2002
Naimark, Michael. VR Webcams: Time Artifacts as Positive Features In ISEA 2002 Proceedings, Nagoya, Japan: 2002.
TechnoSphere: "Real" Time "Artificial" Life
2001
Prophet, Jane. TechnoSphere: "Real" Time "Artificial" Life Leonardo 34, no. 4 (August 2001): 309-312.
A-Volve: A Real-time Interactive Environment
1994
Sommerer, Christa and Laurent Mignonneau. A-Volve: A Real-time Interactive Environment In Siggraph´94 Visual Proceedings, edited by Siggraph, 172-173. New York: ACM, 1994.
Ars Electronica 2003: Code -The Language of our Time
2003
Stocker, Gerfried and Christine Schöpf, ed. Ars Electronica 2003: Code -The Language of our Time. Ostfildern-Ruit: Hatje Cantz, 2003.
Real time Computer Graphics from Body Motion
1983
Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
UpStage: An Online Tool for Real-Time Storytelling
2011
Jamieson, Helen Varley and Vicki Smith. UpStage: An Online Tool for Real-Time Storytelling Creative Technologies Journal , no. 2 (November 2011).
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