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In Real Time
2001
anet Cardiff's contribution to #10101 is a «Video Walk,» an original, immersive, site-specific art form. Museum visitors who wish to «do» Cardiffs piece are given a small digital camcorder equipped with stereo headphones. It contains a tape
sensegenerator
1999
-
1999
Sensegenerator recombines basic blocks of the german language to form sentences with fresh and unexpected meaning. The physical state of person gives clues for the complexity of the new sentence's structure. Words were sampled from arbitrary
CEREBRAL LANDSCAPES (REFLECTION)
2006
... as an
artist
ic metaphor of...
Shades of Absence: Outside Inside
2011
video
... of
artist
s who have been...
Galapagos
1997
-
1997
Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
Die interaktive Porträtsammlung des Museums für Kommunikation
1999
-
1999
Installation vidéo interactive utilisant quatre ordinateurs en réseau munis de plaques tactiles, quatre lecteurs vidéosiques et quatre projecteurs vidéo. Quatre écrans, quatre personnages (Rebecca, Lotti, Benoit et Monsieur Gurtner) qui
Robots+Avatars dreaming with Virtual Illusions
1998
-
2000
video
This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
VR Tour Through the Doomsday Clock
2018
The piece, being a part of the show “It’s Two Minutes to Midnight,” provides viewers with an educational journey on humankind’s history of de- and re-nuclearization. The show, organized by Weinberg/Newton Gallery in collaboration with the Bulletin
CROSS AND PLANE TO SPACE
2017
... oppositional
artist
ic concepts...
Facing Data
2010
-
2014
The amazing human ability to get information from faces have been influential to certain visualizations -like Chernoff faces - which explore that perceptual condition to represent data or information. In general, the visualizations using faces work
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