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  • ... videos called Vortex Engine and Orb Matria, it wasn’t until 2007 that video became the main focus of his artmaking. While...
  • ... to early virtual reality and sci-fi classics such as Tron and 2001: A Space Odyssey. The friction between “real” architecture and...
  • ...Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with...
  • ... Third Edition, Edited by Elliott Sober, Bradford Books, 2006 Massachusetts Institute of Technology]. Within the modern...
  • ... as Life Spacies (1997-1999), Verbarium (1999), Life Writer (2006) and Escape (2012).
  • ..."This artwork unveiled over 200000 Caymans Islands companies and combined with an aggressive business strategy, it reversed global finance...
  • ... "Children's Game", then "Animation Number Seven", and in the year 2007, "Marionettes". (In “Wheels”, I am using the same half human-half...
  • ... Pervasive Computing, and Environmental Knowing, The MIT Press, 2004. [5] Dietmar Offenhuber and Katja Schechtner, Inscribing a Square...
  • ... Lyon (Museum of Contemporary Art and Dakar in the year 2000, the dialogue is interpreted by the virtual space in order to...
  • ... simply see a smile. [Dan Jones "The Love Delusion", March 31 2007, New Scientist] Further, Heather Rupp, a graduate student at...