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  • ... converted, interpreted into phrases displayed on the v-o-v.io home page. Until June 5 launching of Value of Values, a simulation based on the series of proposed values. When the production will start (June 5, 2019, 5:30 pm Seoul time), the data...
  • ... world onto the human situation and perceptions via his works by enfolding subject matter from urbanization, artificial simulation and industrialization, alongside the materials used in the works themselves which lead to the creation of an entirely...
  • ...Installation using real-time computer simulation. When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive movement, sine waves. During movement, most parts of the human body draw...
  • ... formed the basis for our interactive 3D installation, in which we utilize dramatic techniques of virtual reality such as simulation, animation, interaction and time travel to bring this history to life. The interactive 3D installation is set primarily in...
  • Virtual Orchestra -
    ... neural networks for response to the conductor, physical instrument modeling for the sound synthesis, real-time reverberation simulation for the hall acoustics, and auralization filters for 3D sound."
  • ...Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
  • ...Fisher, Scott S.. Virtual Environments, Personal Simulation and Telepresence In Ars Electronica: Facing the Future, edited by Timothey DruckreyCambridge, MASS: MIT Press, 1999.
  • ... crystallization and vaporization. While some of her work builds on explorations of magnetism, ferrofluid dynamics and simulations of the natural using (artificial) artistic means and media (Observatories 2014-2016, Fluid Topography 2014), her more...
  • Urban Simulation -
    The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
  • ... perceptual and psychological tension between ‘self’ and ‘other’ generated by the works’ mixed reality strategies of embodied simulation.