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  • Wings -
    ... of i-glasses! made it possible for the user to see through and around the built-in video screens. Using these new non-immersive HMDs, the audience still maintained a strong connection with the live actors. Furthermore, the communal nature of the...
  • WEB-MINDSCAPE -
    ... installation joining diverse aspects, such as social network, sound, brainwaves and visual elements. It creates an immersive audiovisual environment, which is site-specific, where sound is diffused in surround, and the visual elements consist of...
  • ...The audio-visual environment “Web of Life” is formed by an immersive conjunction of projected three-dimensional computer graphic and video images, together with a fully spatialized acoustic experience and a specially conceived architectural surrounding. The visitor...
  • Waking Agents -
    ...In the age of smart everything, even the personal space of sleep is invaded. The installation consists of a set of six pillows in an immersive environment. Visitors are invited to lay down and nap with a “smart” pillow, attended to by its embedded intelligence. The...
  • VR Aquarium - video
    ... the simulated scenes of a synthetic aquarium in three dimensional modeling. The body physically enters the virtual reality immersive cube and is involved by synchronized multi-display images, showing animated synthetic fishes. By superposition, the...
  • ...Smite, Rasa and Raitis Smits, ed. Virtualities and Realities - New Experiences, Art and Ecologics in Immersive Environments. Vol.17. ISBN 978-9934-8434-7-1, Acoustic Space th ed.Riga: RIXC Center for New Media Culture, 2019.
  • VENOMENON -
    ... lost his wife. In the installation of the movie short Venomenon, the audience is invited to become the protagonists in the immersive environment of two opposing screens and to question the different outcomes of the decisive situation with contradicting...
  • ... from 2005, particularly in the field of art and science/hybrid art and interactive/open documentary. She uses interactive, immersive and XR systems. She teaches in this field at Politecnico and Albertina Art Academy of Turin (IT), at Civica Scuola di...
  • ... in this exhibition explore interactivity and the possibilities opened up by multimedia and electronic technologies to create immersive experiences while bringing physicality and play to the digital medium. These interactive installations and sculptures have...
  • ...Penny, Simon and Bernhardt et. al. Schulte. Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars Convergence (Summer 2001).