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Y Straight Forward
2012
-
2012
video
... we never realise. What else could we see, and do? When playing
games
, we usually can go back to the latest saved level or just start...
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... participation in the drama. In sharp contrast to the video
games
that transform us into passionate warriors, here the audio...
What Computer
Games
Can and Can´t Do
2000
...Juul, Jesper. What Computer
Games
Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
Watch out! The Eyes of the City
2004
...Event: Watch out! The Eyes of the CityInstitution: Athens 2004, Olympic
Games
“Catch the Light” ProgramComment:
VR/RV
1993
... of a technological determined culture which co-mingles video
games
and computerized war.
Video-
games
+ Interaction = Skills Development
2015
...Albuquerque, Beatriz. Video-
games
+ Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers...
Video
Games
+ Glitch = Learning: Video
Games
Vs. Teachers
2012
...Albuquerque,Beatriz. Video
Games
+ Glitch = Learning: Video
Games
Vs. Teachers. Saarbrucken: Lambert Academic Publishing, 2012.
Values at Play in Digital
Games
2014
...Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital
Games
. Cambridge, MA: MIT-Press, 2014.
user_mode = emotion + intuition in art + design
2003
... film, art installation, responsive environments, computer
games
, performance, wearable technology, communication and experience...
Transmediale '99
1999
-
1999
... 1999 to present digital worlds and beings in films, video and
games
. It acknowledged the entertainment industry and its stimulating...
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