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  • [ in time time ] -
    ... on the screen) and the experience of reality (sensed by the viewer in the present). “Viewer and screen are partners in a game with rules dictated by the director, a game requiring screen and viewer to come to terms with each other”. Further, Valie Export...
  • ...Event: ZKM_Gameplay (start new game!)Institution: ZKMComment:
  • ...Event: ZKM_Gameplay (restart the game!)Institution: ZKMComment:
  • ... times what we actually see reaches our optic nerves, even if we never realise. What else could we see, and do? When playing games, we usually can go back to the latest saved level or just start over again. In real life – we only have rarely the chance to do...
  • World Without End -
    ... a special reward. ? Because a VR headset was impractical for a 90-day installation, the project showed a first-person video game. The installation included a large-scale acrylic print of a macroscopic view of the "world" (seen here).
  • ... stage for this drama-tragedy as a play of nature in action. The living are the tourists of death. If art is a serious game, then so is war. War is a game in which the body is placed at risk as an incessantly, unremittingly posed question of the...
  • ... can generate the illusion of human behaviour in computer animation. This long-term research started with the work "Children's Game", then "Animation Number Seven", and in the year 2007, "Marionettes". (In “Wheels”, I am using the same half human-half animal...
  • ...Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
  • ...Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.