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  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • kondition pluriel is an interdisciplinary digital performance group based in Montreal and Vienna, formed by Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has focused on exploring the performative possibilities of
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
  • ... at themoment in our world, so what we are seeing there is based on... thatallows users to move freely both in physical and virtual... ElectronicaFestival 2020; depicts imagined utopias and dystopias...
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ... „The Performative Interface: What you get is what you did Notsee”.... of public space, allowing free virtual mobility across the city... and installation depicted the dynamics of the...
  • ... in the art market.Moreover, what is remarkable about it is that the... platonic is a metaphor forthe free-flow of thought forms or...
  • ... path led you to digital art and what fascinated you about it... for 6 months due to a hiring freeze atDuke. I consider this work to... people are tech-savy. Yes, games, social media, smartphones, etc....