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  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • Diana Domingues, a pioneering artist-engineer, scholar, and researcher from Brazil, has impacted and shaped the landscape of electronic art in Latin America. By bridging the realms of intangible culture and rituals within Latin American native
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ... is a platform for interactive media art and teaching with new media,developed by Prof. Monika Fleischmann and... offers more than 2,500 work descriptions, texts, images and videos forinterdisciplinary education in art, design, music and...
  • ... toencountering medical topics in this way: medical books, videos, and other objects set the stagefor large-scale projected...
  • ... leave this era behind early this year. After almost 20years teaching Media Art and Digital Art, could you briefly describe some...
  • ... is notlimited to, single still images; time-based forms like videos and computer animations; VR and ARexperiences (conveyed via...