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  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • ... (1989)In Berlin–Cyber City (1989), the artists created an interactive space for a larger audience. This interactivecity simulation system was a result of the urban planning ideas competition for the redevelopment ofPotsdamer Platz after the fall of the...
  • ... in 2022/2023.4Langton, Christopher G. “Artificial Life: Proceedings of an interdisciplinary workshop on the synthesis andsimulation of living systems” (United States, web publication, Volume VI, 1987) p. 9 – The Art of the Artificial, so to say. This...
  • ...6,54’ video, 3D modeling, 3D animation The video combines abstract video recordings of light-kinetic sculptures in motion together 3D simulations of them. This interplay of digitally simulated and analogue visual effects creates a topology of hybrid virtuality, which,...
  • ... – are digitally transformed into colourful, hypnotic landscapes and abstract patterns in motion. And the video closes with a simulation of an optical disruption resulting from the technical malfunctioning of the device. Hyperoptics works to reveal the...
  • .. making visible that which is not before our eyes, that which is not directly evident nor exposed to the view ..
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • ... Berlot, 2020 'Microscopic bodyscapes, presented in the images of the video Bodyfraction, are fascinating discoveries and simulations of the visual world which is entirely inaccessible to the normal human gaze, but which is becoming attainable through...
  • ... work. Another aspect is the fact that the created bots don’t have any access to the conditions of their behavior within the simulations. They cannot change the rules of their reality. The works visualize a world in which autonomy is only given to the creators...