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  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • kondition pluriel is an interdisciplinary digital performance group based in Montreal and Vienna, formed by Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has focused on exploring the performative possibilities of
  • This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • ... sets an interactive environment thatallows users to move freely both in physical and virtual space, layering sensations from...
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ... a metaphor for and experience of public space, allowing free virtual mobility across the city andthe possibility of...
  • ... some of which being intact and platonic is a metaphor forthe free-flow of thought forms or multi-valent chat, both lucid and...
  • ... I have been without a programmer for 6 months due to a hiring freeze atDuke. I consider this work to be a new form of conceptual /... media in people´s lives?Many young people are tech-savy. Yes, games, social media, smartphones, etc. have all contributed to a very...