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  • ... media theoreticians about the social implications of new mediatechnology.8 This immersive experience was intensified by the voices and their debates.9 Luca Farulli,professor of aesthetics, highlights the importance of the voice in the artists' work:In...
  • ... people have access to tools andtechniques the more it becomes part of the general cultural fabric. It allows formultiple voices to be heard and seen, and potentially this can lead to as-of-yetunexpressed perspectives. On the other hand, a broader access...
  • ... angel descending from heaven with great authority,and the earth was illuminated by his glory. And he cried out in a mighty voice: ‘Fallen,fallen is Babylon the great! She has become a lair for demons and a haunt for everyunclean spirit, every unclean...
  • ... perception, and the gradual alteration of human senses. Since then, thecollective has explored many interactive media, including voice, touch, and spaceperception. “Myriorama” (2004), for instance, reflects on the experience of surveillanceand urban “derive”....
  • OSMOSE - video
    ... in the immersant's location, direction and speed: the source of their complexity is a sampling of a male and female voice.
  • Conversation -
    ... networks of physical and virtual spaces dislocate audiences within environments that examine how vision, touch, hearing and voice are facilitated and constrained by the structures and mediation of technology. Within his networked environments, dialogical...
  • ... Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain, but as voices on an a Mixed R eality (MR) stage. The walk-in soundstage using camera tracking for performers to generate sound through...
  • ... that controlled the visual movements. Functioning like an audio mixer, this modulated the relative volume of the various voices with respect to the changing spatial positions taken by the viewer. Here again an intrinsic conceptual structure was...
  • ... joystick that controlled the user's visual movement. Functioning like an audio mixer, this joystick modulated the various voices in relation to the different spatial positions that the user was taking in relation to the computer graphic representation....
  • ... board area. Another function allowed each player to independently control their angle of view over the whole scene, and a voice phone connection between the two sites also allowed the players to speak to each other while manipulating these letters in the...