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ADA_Feature_Fleischmann_Strauss.pdf
FLEISCHMANN /STRAUSSThe Archive of Digital Art, 12/2023Text by Alejandro Quiñones RoaInterview by Carla Zamora and Alejandro Quiñones RoaMonika Fleischmann and Wolfgang Strauss, art collective and professors from Germany, are esteemedfigures
10_2020_Seaman_Interview.pdf
ADA Artist Interview 10/2020BILL SEAMAN – transdisciplinary explorations of meaning production and the process ofcreativityWhat are your current projects?I tend to work on many different things simultaneously, shifting from one to the other.
ADA_LEGRADY_FEATURE_2023.pdf
GEORGE LEGRADYFrom analog to digitalThe Archive of Digital Art, 05/2023Text & Interview by Alejandro Quiñones Roa“George Legrady’s work spans almost four decades and incorporates a range fromanalog photography to digital interactive
PEY-CHWEN_INTERVIEW_160822.pdf
ADA Artist Interview with Lin Pey ChwenArchive of Digital ArtText & Interview by Alejandro Quiñoneshttps://www.digitalartarchive.at/features/featured-artists/featured-artist-lin-pey-chwenWhat are your current projects?I will continue working
ADA_Feature_Sommerer_Mignonneau_author_Zamora.pdf
SOMMERER &MIGNONNEAUThe Archive of Digital Art, 03/2023Text & Interview by Carla Zamora“A dark room. It contains plants, and there’s a large-format projection in thebackground. A group of astonished individuals are touching the plants –
Adrianne Wortzel
Adrianne Wortzel has worked in the field of robotic and telerobotic art for over five decades. Her works combine historic and cultural perspectives with fictive narrative to deploy that considered mix in several genres: robotic and telerobotic
OSMOSE
1994
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1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
Éphémère
1998
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1998
video
Ephémère is iconography evolved through Davies' long-standing practice as a painter, and, as in Osmose, is grounded in 'nature' as metaphor: archetypal elements of root, rock, and stream etc. recur throughout. In Ephémère however,
Telematic Vision
1993
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1993
Artistic Statement by Paul Sermon First there was the bed, then came the sofa. The beginnings of this work started with the installation "Telematic Dreaming" produced in June 1992 for the "koti" exhibition in Kajaani, Finland. forwarding the
Memory Theatre VR
1997
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1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
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