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  • ... Token)market place for digital art. Although it’s controversial, I believe that it is ultimately a good thing and it’s agame changer and paradigm shift for the authentication and valuation of digital art. It’s the first time DigitalArt has properly got a...
  • ... that can be reassembled intocoherent pieces, as in Energy Passages, inspired by Wittgenstein's concept of the language game.But also, Flusser's definition of "passage" as a journey in which one walks or passes throughindividual elements as fragments...
  • ... risen with the presence of new media technologies and social media in people´s lives?Many young people are tech-savy. Yes, games, social media, smartphones, etc. have all contributed to a very newaudience. What I don’t see so much is museums re-thinking...
  • ... and successful. My experience in using 3D moldingsoftware is very different from most 3D animation designers for movies or games. I amparticularly interested in the formation of modeling from the wire-frame to the texture whenmost 3D animation designers...
  • ...In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication (person/machine/person),...
  • ... size and shape of each of these letters could be interactively manipulated over a rectangular plane that was divided like a game board into a grid of 64 squares. A map on surface of this game board showed Europe between Monte Carlo and Karlsruhe,...
  • VR/RV
    ... theme park, VR/RV explores the displacement and disembodiment of a technological determined culture which co-mingles video games and computerized war.
  • ... stage for this drama-tragedy as a play of nature in action. The living are the tourists of death. If art is a serious game, then so is war. War is a game in which the body is placed at risk as an incessantly, unremittingly posed question of the...
  • Digital Body-Automata -
    ... imaging and computer mapping of the interior of the human body. Such is the experience of "Interskin", a virtual reality game between two players and a moderator. The moderator can only observe and interrupt the players, while the players can "go inside"...
  • Bodies INCorporated -
    ... embodied behaviour. From within computer networks we constantly project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a virtual body out of predefined body-parts, textures, and sounds, and...