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Sandra De Berduccy
Artist: Sandra De BerduccyComment:
Artificial Landscapes
1969
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1969
'Artificial Landscapes' were Land Art projects in the form of a series of photographic collages, a few of which were actually realized: Cloud of Daytime Sky at Night, Water Totems, Sandquake, Grassroll and Brickhill. These projects typically
Sandquake
1969
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1969
Long lengths of polythene tubing were buried in the sand at a beach in the Camargue in France. This tubing was then slowly inflated so that it gradually rose up and erupted out of the sand.
Three Pavilions
1971
Three inflatable pavilions, each having a specific function, were specially commissioned for Sonsbeek buiten de perken. Besides the Information Pavilion, an air supported semi-sphere covered with sythetic grass, and the Video Studio, a tensile
Beyond Hierarchy
2000
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2000
... center of the Zeche
Zoll
ern II, a historical...
The Body Remembers
1996
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1996
Spanning 22 years and three continents, the performance, video and digital media work made by Jill Scott coalesces at points that are both corporeal and mechanistic. The differing themes and effects of each work are supported by a range of interests
Datamining Bodies in Ruhr
2000
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2001
... in Dortmund: Zeche
Zoll
ern II/IV and the online...
Poverty Island with Video Skies
1997
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1997
"Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and
Gallery of Motions
1996
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1996
A sculpture garden and gallery where even the plants and buildings move, with tours conducted by an animated guide. The garden is comprised of exhibits including kinetic objects based on the Philippine wine dance and three-dimensional harmonic
The Mercury Project
1994
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1995
video
Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated
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