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  • ... level with the ‘indispensable’ need forpersonal computers and mobile devices in IRL (in real life); and at the emergent end of the...
  • ... Contemporary Art, Gdansk 2011, Pages 37 – 46. computers and mobile phones and ultimately the Internet.11 By offering an interactive...
  • ... which is exposed to the “synthetic vision of mobile technology such as cameras,satellites, physiological sensors,...
  • ... Eve Clone is exactlythe same as their own expression on the mobile phone screen. It is to criticize howtechnologies become an...
  • ... interactions and behavior.Lastly, if we look at works like Mobile Feelings (2002-03), where the human sense of touch8Sommerer,...
  • ... body and space. Kusch is the initiator of the European Mobile Dome Lab (E/M/D/L)3, andfounder and director of the fulldomeXR...
  • ... the virtual reality technologies offers the new paradigm of a mobile viewing window that reveals images that are spatially embedded...
  • Mobile Feelings -
    ... device. All devices communicate with each other through a mobile phone communication network. The project is set up at linked...
  • ... networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create...
  • ... the world. Based on their characteristics, the sounds become mobile elements (agents) and form a self-organizing system by means of...