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ADA_Feature_Fleischmann_Strauss.pdf
FLEISCHMANN /STRAUSSThe Archive of Digital Art, 12/2023Text by Alejandro Quiñones RoaInterview by Carla Zamora and Alejandro Quiñones RoaMonika Fleischmann and Wolfgang Strauss, art collective and professors from Germany, are esteemedfigures
10_2020_Seaman_Interview.pdf
ADA Artist Interview 10/2020BILL SEAMAN – transdisciplinary explorations of meaning production and the process ofcreativityWhat are your current projects?I tend to work on many different things simultaneously, shifting from one to the other.
ADA_ArtistInterview_ClaudiaRoblesAngel.pdf
ADA Artist Interview with Claudia Robles AngelArchive of Digital Art, August 2021Full text and interview by Rachel Müller on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-claudia-robles.htmlWhat are your current
PEY-CHWEN_INTERVIEW_160822.pdf
ADA Artist Interview with Lin Pey ChwenArchive of Digital ArtText & Interview by Alejandro Quiñoneshttps://www.digitalartarchive.at/features/featured-artists/featured-artist-lin-pey-chwenWhat are your current projects?I will continue working
ADA_KONDITION_PLURIEL_FEATURE_270224.pdf
KONDITION PLURIELThe Archive of Digital Art, 03/2024Text & Interview by Alejandro Quiñones Roa“Integrating body-based performance and digital arts, the artists generate alanguage outside of established disciplines, focusing as much on the
Dominic Harris
Dominic Harris (London, 1976) is an artist who uses technology to construct highly personal interpretations of the natural phenomena which surround us. His reverence for nature, coupled with his fascination for code, offers a surreal and whimsical
rePLACEd in EVE
1998
The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
Distributed Legible City
1998
video
This new version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionalty that to a large extent becomes its predominant feature. In the Distributed
Global Interior Project
1997
"Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
Nuzzle Afar
1998
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1998
"Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
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