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  • ...The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the vast majority of our...
  • ...Marcello Mercado 38% und Simulationen, 1999 Videoart, 4' 39", stereo 4:3 colour https://vimeo.com/59615939 Music by Marcello Mercado Edited by Marcello Mercado Animation by Marcello Mercado
  • ... of the project,, the security guard was not allowed to wear ADA's capture device kit and it has to be substituted by a simulation - an static manequin. (Source: Hompage S. Michelin)
  • ... (1989)In Berlin–Cyber City (1989), the artists created an interactive space for a larger audience. This interactivecity simulation system was a result of the urban planning ideas competition for the redevelopment ofPotsdamer Platz after the fall of the...
  • ... in 2022/2023.4Langton, Christopher G. “Artificial Life: Proceedings of an interdisciplinary workshop on the synthesis andsimulation of living systems” (United States, web publication, Volume VI, 1987) p. 9 – The Art of the Artificial, so to say. This...
  • AirportSim -
    ... airport, balancing cost with customer satisfaction. The AirportSim application is made up of a number of user-manipulable simulation objects that define the airport layout and parameters, such as check-in counters, waiting areas, and security checkpoints....
  • AR-Jig -
    ...Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few practical uses...
  • Be Now Here - video
    ... cultural activism, such as the films of Godfrey Reggio and Tony Gatlif. But Be Now Here also points forward: as a simulation of what net cinema can be, it is both a regard and a provocation. Michael Naimark
  • ...Fisher, Scott S.. Beyond Simulation Revue Virtuelle (1992).