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  • ... I wasn’t interested in art on-line at the time, or just CD-Roms and later DVDs, as thepredominant form. I wanted a fully immersive space where the scale of the projected images enabled a special formof experiential content. You felt as if you were inside...
  • ... in both pure and applied contexts. Among the projects developed were the "responsive workbench," which today, along with the immersive virtual reality environment CAVE (Cave Automatic Virtual Environment), is extensively deployed in visualization...
  • ...Slater, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
  • ...This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a balance of power...
  • ... entire group to a spontaneoussynchronization that creates a connection between the performer and the audience within the immersive sound space, namely, that both the heartbeats of the performer and of the audience areinfluenced by each other.The second...
  • ... location.For instance, ‘Everything Could be so Much Better!’, a collaboration with writer SebastianPelz, was developed as immersive installation with spatial audio specifically for thecylindrical panorama-environment at ZKM, and later adjusted for a...
  • ... forpersonal computers and mobile devices in IRL (in real life); and at the emergent end of the spectrum;with the advent of immersive metaverse interactivity and technologies. I have lived through the epochaltransformations that have been manifest through...
  • ... unique experiential andexpanding dimension of the biological body in the “infraworlds of digital data” by creatingintense, immersive environments using the internet, video projections, sensors and mixed/reality media and caves.2In the late 1970s and...
  • ... media art and interactive installations. Not only have they pioneered thedevelopment of much-discussed interactive and immersive works but they have also explored theresearch field of media art history, archiving, and open-source knowledge extraction...
  • ... like“Swarming Lounge” (2018) and “site-inflexion” (2020) invite the users to explore thephysical and virtual space in an immersive way, through the use digital interfaces andimmersive media.site-infexion (2020)1kondition pluriel, ADA (Archive of Digital...