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  • "Fusion02"
    Event on December 6, 2002 hosted by the Bauhaus-University/Weimar and the University of California/Los Angeles (UCLA,) with online participants from Australia, the USA, France, Belgium and Germany.
  • ...It´s a game where you can create your own Environment.
  • ... increasingly normal to transfer simulated reality into physical reality. With the help of computers the vast majority of our environment is simulated before it is produced. The more complex the simulation, the greater its potential to reality. this said the...
  • ... and technology. All their artwork is computer generated and includes interactive artworks, public artworks, online projects/environments, prints and generative objects which have been shown both nationally and internationally at events such as FILE Prix Luz...
  • ... We can say that the art of Fleischmann and Strauss has developed in parallel to the development of computer and internet environment, depicting dynamics of this network and inscribing with the undertaken issues, in the circle of problems generated...
  • ... form). Later these installations became fully digital. Thenext step from interactive video was to explore generative virtual environments – “Recombinant Poetics” was my termfor this work.How do you archive your own works? How do you think your works...
  • 14 bis Terminal MIS -
    MOBILE TECh AND SOCIAL PLATFORM
  • ... fashion to digital architecture, interactive design, poetic and social sculptures that intuitively interact with people and environment to explore intersections between art, science, technology, and society. In 1987 she co-founded Art + Com, an...
  • ...ideoart in public spaces “OUT VIDEO ‘06” is the only one around the world shown on large-sized LED video screens within the urban environment. For two years it was held in Yekaterinburg (in 2004-2005). In 2006 “OUT VIDEO” is for the first time emerging the All-Russian...
  • ...The chair’s interactive interface creates a sonic environment that transforms our emotional state into sound. Drawing inspiration from John Cage's 4'33”, the concept of the chair explores themes of waiting, boredom, silence, and noise. As visitors sit and experience...