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  • ... with machines and computational systems. He received undergraduate and graduate degrees from the Massachusetts Institute of Technology Media Lab, where he studied in the Aesthetics and Computation Group. Levin is Professor of Electronic Art at Carnegie...
  • ...Jamieson, Helen Varley. "We collaborate [t]here: processes of networked collaboration" - chapter in "Intersecting Art and Technology in Practice", eds. Camille Baker & Kate Sicchio.. Advances in Art and Visual Studies, New York: Routledge, 2017.
  • ...Event: 'Digital Light: Technique, Technology, Creation' symposiumInstitution: University of MelbourneComment:
  • ... for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming technology to create landscape paintings and life studies that move. Many of their works have been created using modelling techniques...
  • ... Media Festival 1995 (Los Angeles, USA), the "Multi Media Award '95" of the Multimedia Association Japan and the” World Technology Award” in London (2001). Sommerer and Mignonneau have published numerous research papers on Artificial Life, interactivity...
  • ... in graphics and communication, art, product design and engineering. Their approach focuses on the interplay between technology, design and the arts. The practice produces a variety of projects both self-initiated and commissioned, which range from...
  • ... project was initiated by Peter Weibel, who invited me to present the project at the ZKM Karlsruhe (Center for Art and Media Technology). In Karlsruhe the Imachinations will be presented now in 2004 as a backprojection (3 by 12 meters) in the “SubRoom “ of...
  • ... work with many incredibly talented instrumentalists. On occasion, I work with a professionalvideo editor to help with the technology. I like doing my own video editing, and more recently have been doing theediting myself. I often create modules of video...
  • 14#BIS -
    ... we put in the sky of the Brazilian capital, the pioneer aerospatial invention of Santos Dumont in mixed reality geolocated technology. We modelled the historical plane which appears in real scale in augmented reality, and the absence/presence state is...
  • ...MMM was nominated for the 1st Sergio Motta Prize for Art and Technology, São PAulo, Brazil.