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  • ... work involves digital painting fused into projections for opera and experimental film. She researches, designs and creates virtual environments. She is co-chair of the Engineering Reality of Virtual Reality conference with Ian McDowall. Margaret Dolinsky's...
  • ... under Aalborg University in Denmark, is an Associate Professor and was director of the SensoramaLab; a facility exploring Virtual Reality; e-health; HCI and Entertainment Experiences via Human Behaviour Analysis; Interaction Design; Computers in...
  • ... as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality and Multimedia. Her work was recognized for its aesthetic success and was the first in this medium to be acquired by...
  • ... he invented a multi-person, room-sized, high-resolution 3D video and audio environment in 1991named the CAVE-Automatic Virtual Enviroment . His work has been exhibited in Ars Electronica Center, International Society of Electronic Artists, The Total...
  • ... called PHSColograms–3D barrier-screen computer-generated photographs and sculptures. PHSColograms are the Daguerreotypes of Virtual Reality. Major themes (art)n has explored include breakthroughs in STEM and art, alongside visual history, art history and...
  • ... to this aim and had been integrated and developed in his art works very early. He is internationally renowned for pioneering virtual and augmented reality, immersive visualization, navigable cinematic systems and interactive narrative. SHAW’s works The...
  • ... invested her lifetime working on the intersections of art and science researching on music visualisation, synesthesia and virtual reality. In his works she embed 2D and 3D graphics with immersive sound, poetics, landscapes. She had exhibited in Centre...
  • ... but offered interactive experience of beeing between connected worlds, experience connecting in hybrid entity real and virtual environments. Viewers become integral components of these works, the intelligently working components. As a result,...
  • ... and make use of analog techniques and encyclopaedic classification. In the 90's he work around digital media on net art and virtual reality using 3-D renderings. He had exhibited in The Metropolitan Museum of Art, New York, Haus Der Kunst,Munich, Germany,...
  • ... (SVA). His book of essays Towards an Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality (1993-2006) was published by Edgewise Press in 2009. In 2011 his book Immersion Into Noise was published by...