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  • ... and pervasive (through cameras and computers alongside games). Acknowledged as a "great artist" (1), and third culture...
  • ...Von Neumann, John and Oskar Morgenstern. Theory of Games and Economic Behavior. Princeton: Princeton University Press, 1944.
  • ... performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not...
  • ... engines in various game art installations. (synworld, ISEA, games-computerspiele von KünstlerInnen, GameArt, artgames, cyber@rt,...
  • ... artist who has also created a number of commercial video games. In addition he has worked in television, music performance,...
  • ... More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From...
  • ... such as writing email, using search engines, playing video games, or saving data to the hard drive, Flanagan reworks these...
  • ... Arts and Design since the 1990s. Her research focuses on games, playful media, interactive fiction, digital arts, and...
  • ... technology in art education, digital visual culture, digital games, and mobile digital media. Dr. Sweeny is the author of...
  • ... Worlds Designer. 2018-2025 Programme Board Member for HCI in Games conference series in the frames of HCI International event...