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  • ... and pervasive (through cameras and computers alongside games). Acknowledged as a "great artist" (1), and third culture...
  • ... modelling it) and by way of "removing" (where the idea is freed by eliminating the matter in excess) - expresses its "sense"...
  • ... force that controls our lives and circumscribes our imagined freedoms. It is this preoccupation, rather than any purely aesthetic...
  • ...Von Neumann, John and Oskar Morgenstern. Theory of Games and Economic Behavior. Princeton: Princeton University Press, 1944.
  • ... to a podcast. The iPad has liberated my creative process, freeing me from concerns about materials—no more stuff. This project...
  • ... staff training. On completion of this project I became a freelance installation engineer and designer looking after Garner...
  • ... performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not...
  • ... impact of technology on society, and issues of media access, free speech, and public/private space. Since 1989 Garrin has been...
  • ... as an extension of his imagination, creating images which are free from the physical restraints of gravity and material. His...
  • ... "4 Square" "Episodic" and "Time Jitters" are available for free in the App Store. She was awarded a Center for Cultural Innovation...