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  • ... researching cross-informing art (interactive multimedia installations e.g. MoMA and performance art using invisible sensing technologies of various profiles) and (re)habilitation (interventions based on creating idiosyncratic interactive personal space,...
  • ... actor Jose Ferrer, pop artist Roy Lichtenstein and sculptor George Segal. In 1964, he experimented with computer graphics technology and in 1965 he began creating computer animated films. The 4th International Experimental Film Festival, Brussels,...
  • ... awarded Computer-World Smithsonian Awards. Schwartz began her computer art career as an offshoot of her merger of art and technology, which culminated in the selection of her kinetic sculpture, Proxima Centauri, by The Museum of Modern Art for its...
  • ... Reflecting on well over a half century of his work he sees continuity between drawing with his hand and drawing with his code, a technique he calls drawing with my “mind-hand”. Since the mid 1980’s all of his algorithmic works are works on paper drawn with pen...
  • ... Collegium an advanced research center which he set up in 2003 at the University of Plymouth, UK, where he is Professor of Technoetic Arts. In March 2012 he was appointed De Tao Master of Technoetic Arts with The Beijing DeTao Masters Academy (DTMA), a...
  • ... The research work regarding the expressive possibilities of synthetic materials leads to the use of alternative structures, technologies and spaces both in the work phase and as regards their final destination (in so far as I am talking about my own...
  • ... photography, and online interactive works. Her work renders aspects of how humans relate to machines and how the arc of technological advances emerge, become pervasive, spawn the next invention and eventually, is, in itself rendered obsolete. Her work...
  • ... for a body of work combining art with social commentary, particularly regarding the relationship between humans and technology.
  • ... Chicago, and Co-director of the Electronic Visualization Laboratory at the University of Illinois at Chicago. Among his main technical achievements are the Sandin Analog Image Processor (IP) in 1973 and along with Carolina Cruz-Neira, and Tom DeFanti he...
  • ... VR experiences. As PHSColograms and VR are collaborative endeavors, Sandor often works with kindred artists, scientists, technologists and thinkers, affiliated with distinguished institutions and universities including: Fermilab, Stevens Lab, Doudna...