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MOON Martina Zelenika
The interdisciplinary artist MOON a.k.a. Martina Zelenika is visionary artist with a unique artistic expression. Artsist MOON combines the must up-to-date digital technology along with an analogue one to embody spiritual dimension of cosmology and
And Grind Hard Stones To Meal
1989
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1989
Length: 6min. 30sec. Two rectangles turn like prayer wheels on either side of a vertical videographic axis. They show the resonances of a thin layer of sand as it is effected by the audio frequencies of Tibetan music - a conjunction of science and
Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures
1992
Stone, Allucquére Rosanne. Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures In Cyberspace: First Steps, edited by Michael BenediktCambridge: The MIT Press, 1992.
Virtual Systems
1993
Stone, Allucquére Rosanne. Virtual Systems In Zone 6: Incorporations, edited by Jonathan Crary and Sanford KwinterCambridge, MA: The MIT Press, 1993.
1995/96 Sleeper’s Guts with William Forsythe, Ballet Frankfurt, Video and Set Design Frankfurt, Germany
1995
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1996
video
Notes for Sleepers Guts Seaman/Forsythe Exchange over the pacific (weave of the airline trajectory) 26 / 09 / 95 (part 2) just sitting here in sydney - 9 / 10 / 95 (part 3) Part 3 a attraction / architecture / association / algorithm / arresting /
Innocence and Awakening: Cyberdämmerung at the Ashibe Research Laboratory
1995
Stone, Allucquére Rosanne. Innocence and Awakening: Cyberdämmerung at the Ashibe Research Laboratory In Technoscientific Imaginaries: Conversations, Profiles, and Memoirs (Late Editions Cultural Studies for the End of the Century, No. 2), edited by
The War of Desire and Technology at the Close of the Mechanical Age
1995
Stone, Allucquére Rosanne. The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, MA: The MIT Press, 1995.
Alembic
1997
"Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D
Trans-E: My Body, My Blood
1997
video
In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by
Trans-E: enigmas da pedra
1997
The interactive installation offers exchanges of body signals using a sensorized carpet to capture people displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big
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