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Televirtual Fruit Machine
1993
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1993
video
This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
World Skin, a Photo Safari in the Land of War
1997
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2003
video
World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
Teleporting an Unknown State
1994
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1996
The installation Teleporting An Unknown State creates the experience of the Internet as a life-supporting system. In a very dark room a pedestal with earth serves as a nursery for a single seed. Through a video projector suspended above and facing
Art-ID/Cyb-ID
1999
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1999
The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
The Exquisite Mechanisms of Shivers
1991
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1993
video
The second major interactive installation was entitled The Exquisite Mechanism of Shivers (1993). It should be noted that many of Seaman's works were shown in different states and /or alternate contexts. Each version of the work informs other
Remote Furniture
2000
Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These
Cross-Connected
2002
Two separated air beds that are connected with large hoses that enable the users to feel each others movements from a distance.
Phoxel Space
2002
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2003
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
Elastic Surgery
1995
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1995
ELASTIC SURGERY is an artwork that allows a participant to perform subtle or gross distortions to his or her own face. While some of the changes may be possible by conventional plastic surgery, most could only be achieved by these electronic means,
Sonicity
2000
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2009
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
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