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  • for pina
    ... and sound artist Lorenzo Brucci. His Architettura Sonora - architectural sound modules - will produce habitats of high sound immersiveness, which will be woven with rhythms from celebrated Mizhavu percussionist Kalamandalam V.K. Hariharan (Kootiyattam...
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • ... expanding, andthen they start to emit light. With digital spiritual music in the background, the artist createsa kind of immersive space that transcends the print frames, forming an irresistible tension.Finally, the videos “Great Babylon” and...
  • ... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
  • ... forpersonal computers and mobile devices in IRL (in real life); and at the emergent end of the spectrum;with the advent of immersive metaverse interactivity and technologies. I have lived through the epochaltransformations that have been manifest through...
  • Diana Domingues, a pioneering artist-engineer, scholar, and researcher from Brazil, has impacted and shaped the landscape of electronic art in Latin America. By bridging the realms of intangible culture and rituals within Latin American native
  • .. "So instead of writing about meaning production, I empower the exploration of meta-meaning processes that arise via self-directed engagement" ..
  • .. The wide spectrum of his research projects includes: media archaeology of Latin America, 3D-modelling of Photogrammetry technology and data-translation into digital media ..
  • ... Samuel Chabot/Jonas Braasch detailed in the MS Thesis: SPATIALIZED SOUND REPRODUCTION FOR TELEMATIC MUSIC PERFORMANCES IN AN IMMERSIVE VIRTUAL ENVIRONMENT. Documentation Both still and video documentation of each of the architectonic movements were recorded...
  • ... I wasn’t interested in art on-line at the time, or just CD-Roms and later DVDs, as thepredominant form. I wanted a fully immersive space where the scale of the projected images enabled a special formof experiential content. You felt as if you were inside...