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  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • ... very different from most 3D animation designers for movies or games. I amparticularly interested in the formation of modeling from...
  • .. "So instead of writing about meaning production, I empower the exploration of meta-meaning processes that arise via self-directed engagement" ..
  • ... media in people´s lives?Many young people are tech-savy. Yes, games, social media, smartphones, etc. have all contributed to a very...
  • ... both cameraperson and editor. And the technologies of computer games and the Internet point to a cinema of distributed virtual...
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • ... participation in the drama. In sharp contrast to the video games that transform us into passionate warriors, here the audio...
  • ... 2003 HMKV - Hartware MedienKunstVerein, Dortmund 2003 games - Computerspiele von KünstlerInnen 2000 STREAM - Installation,...
  • Mediaflow - video
    ... viewer and content. This method explicitly allows for mind games, and so the digital archive becomes a space for thought...
  • ... the viewers in the exhibition space and encourages associative games with the help of the organic shapes produced by reflections of...