Archive Search

  • ... da mostra. Os pixels são a síntese da imagem e pela composição destes elementos, se exploram obras envolvendo machinima, gamearte, fotografia móvel e videoarte. O agora adquire novas dinâmicas e percepções pautadas na interatividade. O conceito da mostra...
  • ...Tom Corby. Gameboy UltraF_uk Novas Medias (new medias) file 2003 (2004): 114-115.
  • ...The Pygmy GamelanArtist: Paul DeMarinisComment:
  • ... ourselves a world from a picture' then I create the whole of Constructivism.* Heinz von Foerster n o w h e r e is a gamemod, a modification of the Egoshooter Unreal, in which the player can move freely in any direction in virtual, three-dimensional...
  • in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
  • Gameplay
    ...Event: GameplayInstitution: ZKMComment:
  • ...Event: Festival GamerzInstitution: Foundation Vasarely Comment:
  • Bodies INCorporated -
    ... embodied behaviour. From within computer networks we constantly project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a virtual body out of predefined body-parts, textures, and sounds, and...
  • ... per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space roaches in video games), computer graphics stopped moving in real time. Frame buffers gave us photographic realism, but computers could not move...
  • Delvaux's Dream -
    ... another world. Mirrors and fake backdrops have often been used to generate such trick effects, in popular theatre and arcade games, and Bielicky's project owes as much to these worlds as to the latest blue box technologies. At the same time, though, the...