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  • Dominic Harris (London, 1976) is an artist who uses technology to construct highly personal interpretations of the natural phenomena which surround us. His reverence for nature, coupled with his fascination for code, offers a surreal and whimsical
  • “Our creative processes emerge from affections and expand” BOLGERI & MARÍN is an art duo formed by Carla Bolgeri and Francisco Marín that lives between Chile and Italy where they research and produce in the field of performance, music and
  • Alba Triana has received recognitions such as the Prix Ars Electronica 2023 Award of Distinction, the CIFO 2023 G&C Award, the South Arts 2020 State Fellowship, the Civitella-Ranieri 2018 Fellowship, and the Oolite Arts Residency. Alba’s work
  • Alp Tuğan works on sociotechnology, generative art, and sonic arts and has participated in various exhibitions and events with his audiovisual projects. Tuğan is also a co-founding member of the live coding duo called RAW (www.rawlivecoding.com).
  • The powerful social aspect of Sermon’s work is visualized in the site-specific installation A Body of Water (1999), created for the exhibition Connected Cities, which has an atmosphere that borders on the eerie. In a chroma-key room set up in
  • MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • Inspired by Jules Vernes’ classic novel, Ars Electronica, voestalpine and Linz09 are going on a ‘round-the-world journey June 18 to September 7, 2009. “80+1 – A Trip Around the World” is an expedition across the face of our planet and into our
  • Diadrama
    The Diadrama was an audio-visual performance with over 2000 slides being projected onto a large wide screen by three pairs of synchronised slide projectors. The main themes explored in this work were panoramic methods of representation, the collage
  • Inside perspex panels and electro-mechanical system is able to sort over 2000 balls and create images by choosing the relevant positions of either the dark-blue or pale-yellow balls. These images are first created (by anyone) by drawing on a video