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  • Life Spacies - video
    "Life Spacies" is an interaction and communication space, where remotely located visitors can interact with each other through evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex
  • Alba Triana has received recognitions such as the Prix Ars Electronica 2023 Award of Distinction, the CIFO 2023 G&C Award, the South Arts 2020 State Fellowship, the Civitella-Ranieri 2018 Fellowship, and the Oolite Arts Residency. Alba’s work
  • "Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
  • VERBARIUM - video
    VERBARIUM is an interactive text-to-form editor on the Internet. At the VERBARIUM’s web site, on-line user can choose to write text messages and each of these messages functions as a genetic code to create a visual three-dimensional form. A special
  • Telematic Séance -
    The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
  • The Tables Turned is preceded by Telematic Dreaming from 1992 and Telematic Vision from 1993. This installation is a continuation of the telematic theme placed within another social context. Dreaming used the bed, Vision used the sofa and The Tables
  • ... at a disused mine in Herten. Projected onto one side of...
  • This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • ... direction. The game as a primary modality of interactivity...