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Life Spacies II
1999
-
1999
video
... genetic code. For example "
John
" creature will only eat "J", "o",...
80+1 A journey around the world
2009
-
2009
Inspired by Jules Vernes’ classic novel, Ars Electronica, voestalpine and Linz09 are going on a ‘round-the-world journey June 18 to September 7, 2009. “80+1 – A Trip Around the World” is an expedition across the face of our planet and into our
Pneu-Written
1969
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1969
... performance scenography made by
John
Lantham.
Book Plumbing
1967
-
1967
... various ways, a material which
John
Latham was using extensively in...
The Body Remembers
1996
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1996
Spanning 22 years and three continents, the performance, video and digital media work made by Jill Scott coalesces at points that are both corporeal and mechanistic. The differing themes and effects of each work are supported by a range of interests
Machine Dreams
1994
-
2000
The installation "Machine Dreams" uses video to trigger zones of individual sound samples. It is an interactive installation that uses the reaction of the participant to the visual component of the space to produce a soundscape. The visual
Particle Dreams
1988
-
1988
This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a
Zero@wavefunction: nano dreams & nightmares
2003
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2003
Zero@wavefunction installation and interactivity is based on the way a nanoscientist manipulates an individual molecule (billions of times smaller than common human experience) projected on a monumental scale. When a person passes by, they cast a
Freud-Lissitzky Navigator
1999
The Freud-Lissitzky Navigator takes the visitor on a journey through an architectural simulation of Freud's theories. Scenes from Sergei Eisenstein's first attempts at a film exploration of Freud's and Lissitzky's original
Artificial Changelings
1993
A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
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