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VR/RV
1993
... of a technological determined culture which co-mingles video
games
and computerized war.
World Skin, a Photo Safari in the Land of War
1997
-
2003
video
... and news pictures from different zones and theaters of war d
epic
ts a universe filled with mute violence. The audio reproduces the... participation in the drama. In sharp contrast to the video
games
that transform us into passionate warriors, here the audio...
Bodies INCorporated
1995
-
1999
... project our selves, and play complicated identity survival
games
. Initially, the participant is invited to construct a...
On the North Pole Looking East
1990
-
1990
... the early 1980s (with the exception of space roaches in video
games
), computer graphics stopped moving in real time. Frame buffers...
Delvaux's Dream
1998
-
1999
... to generate such trick effects, in popular theatre and arcade
games
, and Bielicky's project owes as much to these worlds as to...
Sensorama
... The Sensorama offeres three different memory and reaction
games
for two to six players. The quite basic interface consists of...
Connexio: an optical-electronic life for images
1990
-
1990
video
... images and sounds. In his bodily displacements and memory
games
, an associative plot places him in a climate between the real...
mimesia
2003
-
2003
... an unfolding memory. Mimesia using the visual effects of
games
technology to produce a kitsch realism, whilst referencing the...
je suis (un readymade)
1990
-
1990
... You touch the screen to interact with it. It's like five
games
in one; five sections, each section is different than the...
Epic
ene
1999
-
1999
An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
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