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  • VR/RV
    ... of a technological determined culture which co-mingles video games and computerized war.
  • ... and news pictures from different zones and theaters of war depicts a universe filled with mute violence. The audio reproduces the... participation in the drama. In sharp contrast to the video games that transform us into passionate warriors, here the audio...
  • Bodies INCorporated -
    ... project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a...
  • ... the early 1980s (with the exception of space roaches in video games), computer graphics stopped moving in real time. Frame buffers...
  • Delvaux's Dream -
    ... to generate such trick effects, in popular theatre and arcade games, and Bielicky's project owes as much to these worlds as to...
  • ... The Sensorama offeres three different memory and reaction games for two to six players. The quite basic interface consists of...
  • ... images and sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real...
  • mimesia -
    ... an unfolding memory. Mimesia using the visual effects of games technology to produce a kitsch realism, whilst referencing the...
  • ... You touch the screen to interact with it. It's like five games in one; five sections, each section is different than the...
  • Epicene -
    An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)