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  • ... our daily experiences, which plays both upon our emotions, and our relationship with the technology-fuelled 21st century Pop Culture. As these technologies, unstoppable and fascinating, invade our lives, and intrude upon us in ever more intimate ways,...
  • ... Museum, the Museum of Modern Art of Bogotá, the Némo Biennale des Arts Numériques de Paris, and the Centre for Contemporary Culture of Barcelona, among others.
  • ...Adrianne Wortzel has worked in the field of robotic and telerobotic art for over five decades. Her works combine historic and cultural perspectives with fictive narrative to deploy that considered mix in several genres: robotic and telerobotic performance productions,...
  • Conversation -
    ...Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate individual consciousness...
  • ... groups of people geographically far apart attains an explosive sociopolitical dimension when people from radically different cultures or social backgrounds encounter each other, almost intimately, in an image space. In the darkness of a derelict industrial...
  • ...MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain, but as voices on an a...
  • ... the virtual space becomes a surface for showing film clips. The content of this installation is a personally contrived cultural and technological history of virtual reality. The four thematic worlds constitute a virtual memory theater of diverse...
  • conFIGURING the Cave -
    ... and spatial co-ordinates. These relationships are both physical and conceptual, reflecting the traditional attitude in many cultures of conjecturing the body as the locus and measure of all things. At the same time it puts that tradition in a post-modern...
  • VR/RV
    ... through a virtual reality (VR) theme park, VR/RV explores the displacement and disembodiment of a technological determined culture which co-mingles video games and computerized war.
  • ... interact with. Totem poles and native landscape surround the house, producing a space for meditation with virtual nature and culture. In Yuxweluptun's virtual environment project there is no helmet, no way to seemingly escape the space you occupy....