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  • ...In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication (person/machine/person),...
  • ... size and shape of each of these letters could be interactively manipulated over a rectangular plane that was divided like a game board into a grid of 64 squares. A map on surface of this game board showed Europe between Monte Carlo and Karlsruhe,...
  • VR/RV
    ... theme park, VR/RV explores the displacement and disembodiment of a technological determined culture which co-mingles video games and computerized war.
  • ... stage for this drama-tragedy as a play of nature in action. The living are the tourists of death. If art is a serious game, then so is war. War is a game in which the body is placed at risk as an incessantly, unremittingly posed question of the...
  • Digital Body-Automata -
    ... imaging and computer mapping of the interior of the human body. Such is the experience of "Interskin", a virtual reality game between two players and a moderator. The moderator can only observe and interrupt the players, while the players can "go inside"...
  • Bodies INCorporated -
    ... embodied behaviour. From within computer networks we constantly project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a virtual body out of predefined body-parts, textures, and sounds, and...
  • Ouija -
    ... the nostalgia of a Ouija board, it introduces important elements of real-time collaboration. "Ouija 2000" consists of a game board located in situ with its pointer mounted on a robotic arm and a webcam view of the board. In contrast to most...
  • ...Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real life you have to be...
  • ...IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care of them, and...
  • ... thirties feature alongside subsequent attempts undertaken in the USA. Following the parameters of a conventional computer game, the visitor embarks on an unusual tour. The strange mode of navigation not only changes the course of events, but also the...